Maps the connection to the session details, and sends the Message object to the connection.

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This endpoint is used to relay a session to the requesting connection, while also subscribing to all the broadcast channels, such as "GameSession".

{ "Message": { "name": "AuthorizeComplete" }, "ConnectionId": "CBeruT2DdUDsw3crx13u_g", "OperatorId": "79021a3a-e3b4-4f4c-8de6-10643063637d", "Environment": "development", "GameId": "5bd20430-530f-4d9e-a19e-269368f9bb95", "GameSession": "755e08e7-6b50-4638-81c7-dcd384d4e42c", "PlayerId": "8ae802ba-457b-4c8c-a96b-473822ffc094", "Currency": "DKK", "Jackpots": [ { "templateId": "7a5de675-e155-44d6-8105-a1409b5f3d8a", "operatorControlled": false, }, { "templateId": "00d40ede-913e-45c0-8f57-d21d69ab62c7", "operatorControlled": true, } ], "ActionId": "8a7b6e13-b468-4249-8e2d-daa11988a51d", "OperatorPlayerId": "755e08e7-6b50-4638-81c7", "OperatorPlayerSession": "8ae802ba-457b-4c8c-a96b", "GameMode": "money" }

The example above is showing how this endpoint could be used. In this case, the following message would be delivered to the connection:

{ "Message":{ "name": "AuthorizeComplete" }, "WsMessageId": "59e960eb-7e5e-4322-9679-e7f9041433ee", "ActionId": "8a7b6e13-b468-4249-8e2d-daa11988a51d" }
Body Params
string
required

The unique actionId generally created by the client.

string
required

The connectionId that requested the session.

string
required

The operator Id.

string
required

"development", "staging" or "production".

string
required

The gameId.

string
required

The game session id.

string
required

The player id.

string
required

The ISO 4217 definition of a currency.

string
required
string
required
string
required

"coins" or "money"

Jackpots
array of objects

The jackpots templates the session is connected to.

Jackpots
string

An optional operator specific dictionary<string,string> of "extra launch parameters", which is forwarded in the player-disconnected.

Responses

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